Author: DrewUniverse
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Our Community is Fragmented, And We Need to Be Honest About It.
To preface: There are intact and well-managed individual communities. The title refers to the overarching “global” state of the community worldwide. Today I am reminded of how poorly the Legend of Dragoon community manages itself at times – let alone in any other topic space. I’m not perfect, but I can say with certainty that…
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Global Game Jam: Day 2
Our game is coming along pretty well so far, considering the initial detail-hashing we had to do last night. The modeling is nearly done I believe, and core functions for the gameplay are coming together. I feel a need to mention that I was not anticipating a micro-RTS for this game jam. Hopefully we can…
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Global Game Jam 2018 – The first 6 hours.
I am simultaneously happy with current prospects, and fried. I inadvertently spent three hours doing design with another teammate when I planned to use that time getting started on sound effects and maybe a dash of art concepting. Design is one of the two roles I planned on going into this game jam, but, well,…
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Level-ups for the sake of…
I should start by playing counter-point to myself to stay grounded. If every game with level-up components only gave level-ups when it was “important” or truly advancing the story or the character, it would happen a lot less often. Some people want fast, rapid level ups to occur quite often, or at least some of…
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Legend of Blog-oon! …. Err, Dragoon.
The Legend of Dragoon. A video game that has held my attention from the first time I got to try it out at the Toys “R” Us store as a child. Over time I learned about various flaws with the game. The poor translation in several languages. Sexism. Plenty of stereotyping and tropes. For better…