Drew’s Blog

My musings reside here! For now, this just shows all my blogs sorted by date (newest at the top). In the future, I will add smart filters. Note: I am having trouble formatting this particular page – sorry for the horrible layout. I will find a way!!

  • Chronology of Drew’s past phones

    Much as I’m a total geek for cordless phones, they just haven’t been a thing since the advent of modern smartphone tech. Wish I had more time with them before they got outmoded, but the tech push said no. My first cell phone.. I’m not sure what it was. Will need to think hard on… Continue reading

  • End of Year 2021 – General Update

    I knew that between flaring politics and the needlessly-long pandemic that life would be challenging for myself and most everyone else. Yet for some reason this year still felt like more strain than I anticipated. I spent so much time playing catch-up between everything going on, that I had little room to work on my… Continue reading

  • The Overdue Return To Blogging

    Greets again, at long last! At this point in my life I accept that unexpected hiatuses happen and that’s okay. I could go into a long explanation, but I will put that on-hold for now. Suffice to say that the COVID-19 pandemic took priority. Several months ago, or perhaps it was late 2020 (what is… Continue reading

  • Video Game Closures and Sunsetting

    One of the many, many things that is tilted about the video game industry is the willingness – and sometimes necessity – to close or sunset creative titles. Instead of improving the game to be “worth more money” they are often shut down in favor of existing game titles that make more money. Yes, big-budget… Continue reading

  • On Fandoms: Loyalty, Principle & the Nuance In-Between

    Today I came across an intriguing question on the Legend of Dragoon subreddit. A person asked if they were the only one who upvoted just about everything on the subreddit just because they liked the game and were happy people keep talking about it. At the time of writing, the post has garnered nearly 100… Continue reading

  • The Obligatory “I Haven’t Blogged in Awhile” Post.

    Of the blogs I’ve come across since I was young, most of them ended up having random periods of inactivity. Life gets in the way, people forget, and “insert reason here.” It’s common, if not normal. What starts out as an exciting new adventure will inevitably have abrupt halts or change in some way. Yet,… Continue reading

  • Our Community is Fragmented, And We Need to Be Honest About It.

    To preface: There are intact and well-managed individual communities. The title refers to the overarching “global” state of the community worldwide. Today I am reminded of how poorly the Legend of Dragoon community manages itself at times – let alone in any other topic space. I’m not perfect, but I can say with certainty that… Continue reading

  • Global Game Jam: Day 2

    Our game is coming along pretty well so far, considering the initial detail-hashing we had to do last night. The modeling is nearly done I believe, and core functions for the gameplay are coming together. I feel a need to mention that I was not anticipating a micro-RTS for this game jam. Hopefully we can… Continue reading

  • Global Game Jam 2018 – The first 6 hours.

    I am simultaneously happy with current prospects, and fried. I inadvertently spent three hours doing design with another teammate when I planned to use that time getting started on sound effects and maybe a dash of art concepting. Design is one of the two roles I planned on going into this game jam, but, well,… Continue reading

  • Level-ups for the sake of…

    I should start by playing counter-point to myself to stay grounded. If every game with level-up components only gave level-ups when it was “important” or truly advancing the story or the character, it would happen a lot less often. Some people want fast, rapid level ups to occur quite often, or at least some of… Continue reading